Inside Fallout, the Gaming World’s Most Unexpected Television Success

The Fallout TV series has come back to streaming services, and it's fair to say that viewers were pleasantly surprised by the caliber of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the lenses of three distinct characters, it succeeded in capturing different facets of the player's adventure.

There was Lucy the vault dweller, striving to do the right thing and discovering that the ruined world made that incredibly hard; Brotherhood initiate Max, the militant faction initiate, who starts doubting his cult's dogma and causes significant chaos in robotic power armour; and the Ghoul, a breakout character who has long since lost any sense of morality out in the contaminated wilderness.

Setting the Stage for the Second Season

The debut season's conclusion unveiled key information about who helped cause the nuclear war that condemned a group of people in subterranean shelters for centuries. It also left several enigmas unanswered for the next installment – and, on this occasion, anticipations are considerably elevated.

“We’ll take ‘pretty good’ – let’s get that on a poster,” quips Jonah Nolan.

“Going into the first season, everyone’s like, ‘Just get it right’,” states Todd Howard. “We’re over the moon with the reception to the show, so now people are arriving with more excitement and altered expectations.”

The Mojave Beckons for Season Two

The upcoming season is set in the neon-lit city, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, despite the fact that it was a bit broken at launch.

“It has a desert vibe, a Mojave vibe, that’s so essential to that game,” explains Nolan. “That dusty, desolate iconic highway feeling of the game is so much enjoyable to bring into the show.”

In the show's timeline, a long time has elapsed since the story of the New Vegas game by the time the protagonists make their way there. However, the creators indicate that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its creators prioritized physical models and locations were fabricated, echoing the cobbled-together nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” says another of the showrunners. “The key objective of an translation, particularly of a interactive medium, is to seem like it’s real.”

Actually, pretty much everything you see on-screen is real, even the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by practical effects, and were by all accounts pretty frightening up close.

A Labor of Love

The Fallout series succeeds because it is crafted by skilled directors who are also passionate gamers, with the help of the visionaries behind the source material. This mutual respect for the world is clear in the end result.

The second season is debuting on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the first season. This approach will foster a different viewing experience, something the creators themselves are looking forward to observe.

“It delves deeper, it’s bigger, it’s funnier, it has a lot of revelations,” promises Howard. “I am excited to seeing what people think.”

Breanna Fox
Breanna Fox

Emma Fielding is the lead content writer at WestDesk, specializing in UX and digital product strategy.